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OPENING THE CODEX
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Systems / HEARTHSIDE CODEX REPORT
Camp capacity and buffs, the 16-point Legacy spending cap, ruleset restrictions, Hardcore progression, and the practical changes to appearances and riding.

Camping provides a useful place to stop with other players. Legacy rewards the progress made across your characters. Realmless play changes the choice you make before joining friends. These systems have concrete limits and benefits, and knowing them makes it easier to plan professions, alts, and a shared start in Forever.
Each profession has three objects learned at different skill levels, retaining that profession's particular benefit. More than 600 new recipes are announced overall; updated crafted food can also provide stats and a small experience bonus.
| Profession or source | Announced contribution |
|---|---|
| Blacksmithing | Sharpening Wheel: Attack Power. |
| Tailoring | Faction Banner: Spirit. |
| Herbalism | Incense Candle: Intellect. |
| Alchemy | Alchemy Lab workspace. |
| Leatherworking | Tanning Rack, required for more advanced Leatherworking recipes. |
| Cooking | Upgraded campfires with space for five or 10 objects. |
| Learning new objects | The first objects arrive at profession skill 20; introductory NPCs and trainers teach them, while specific dungeon bosses supply advanced Blueprints. |
Sources[1] Blizzard Entertainment
Claim · buffExamplesBlacksmithing: Sharpening Wheel grants Attack Power, Tailoring: Faction Banner grants Spirit, Herbalism: Incense Candle grants Intellect
Claim · advancedWorkspacesAlchemists can provide an Alchemy Lab; Leatherworkers can provide a Tanning Rack required for more advanced Leatherworking recipes.
Claim · upgradedObjectLimitsfive objects, 10 objects
Editor note: Depends on the upgraded Cooking campfire; not a Basic Campfire capacity.
Claim · firstObjectSkill20 profession skill
Claim · learningSourcesIntroductory camping NPCs and profession trainers teach early objects; certain dungeon bosses drop advanced Blueprint recipes.
Claim · objectsPerProfession3 objects per profession
Editor note: Learned at different profession skill levels; each profession retains its own buff or utility across its objects.
Claim · newRecipesmore than 600 new recipes
Editor note: Lower bound; not an exact recipe count.
Claim · craftedFoodBonusesUpdated crafted food can grant stat bonuses and a small experience bonus.
Editor note: No universal percentage or stacking formula is stated.
Legacy Challenges award points for progress such as leveling a particular class or reaching a profession milestone. Points earned across alts are shared, but each character spends them independently. Spending points for one character therefore does not use up another character's allocation.
At launch, each character can spend up to 16 points, even though players can earn up to 65 Legacy Points. The 16-point limit is the perk budget; the higher number describes the available challenge progression.
Progress beyond the spending limit still contributes to a reward track with cosmetics and prestige rewards, including the announced Spectral Bear Cub. Players can pursue more challenges without receiving an unlimited number of active perk points.
Blizzard plans to expand the system with more challenges, perks, spending options, and potentially new trees. The roadmap also lists professions and Legacy updates in summer, without detailing a new point cap.
Sources[1] Blizzard Entertainment[2] Blizzard Entertainment
Claim · challengeExamplesLevel a specified class, Reach a profession skill milestone, Complete more demanding challenges within a category
Claim · sharedPointsLegacy Points are shared across alternate characters; spending is separate for each character.
Claim · launchSpendCapup to 16 points per character
Claim · initialEarnCapup to 65 Legacy Points
Claim · rewardTrackPoints beyond the spending cap contribute to a cosmetic or prestige Legacy Reward Track; Spectral Bear Cub is an announced example.
Claim · futureExpansionMore challenges and perks, Additional ways to spend points, Higher spending caps, New columns and potentially new trees
Editor note: Future plans have no individual release dates in this recap.
Claim · roadmapSummerScopeA revamped iconic raid, A new raid, Expanded world content, Two new dungeons, PvP season refresh, Professions and Legacy updates
Editor note: The iconic raid and other future instances are not named in the graphic.

These are Blizzard's illustrative perks, not a complete ranked tree or a recommended build. Each character can favor the benefits that suit how it is played.
| Tree | Example | Purpose |
|---|---|---|
| Adventure | Well Rested | Improves rested experience gains and the rested experience cap. |
| Professions | Bountiful Harvest | Increases materials gathered through mining, herbalism, or skinning. |
| Resourcefulness | Reagent Economy | Removes reagent requirements from class abilities. |
Sources[1] Blizzard Entertainment
Claim · startingTreesProfessions, Adventure, Resourcefulness
Claim · examplePerksWell Rested, Bountiful Harvest, Reagent Economy
Editor note: Examples, not a complete tree.
Claim · perkBenefitsWell Rested improves rested experience gains and the rested cap, Bountiful Harvest increases gathered mining, herbalism, or skinning materials, Reagent Economy removes reagent requirements from class abilities
Editor note: Selected examples; no complete perk ranks or percentages are asserted.
Players choose a ruleset in place of a traditional realm. This removes the need to coordinate a particular realm name, but it does not remove every grouping boundary.
| Ruleset | What it means |
|---|---|
| Normal | A cooperative baseline where PvP requires mutual consent. |
| PvP | Contested territory brings open-world conflict. |
| Roleplaying | A community choice centered on roleplay. |
| Hardcore | A separate ecosystem planned after launch; the 2026–2027 roadmap places its arrival in winter. |
Sources[1] Blizzard Entertainment[2] Blizzard Entertainment
Claim · rulesetsNormal, PvP, Roleplaying, Hardcore
Editor note: Hardcore is planned after launch, not available at launch.
Claim · normalRulesetNormal focuses on cooperation; player-versus-player combat requires mutual consent.
Claim · pvpRulesetPvP emphasizes conflict in contested territory.
Claim · roleplayingRulesetRoleplaying is intended for a roleplay-oriented community.
Claim · hardcoreAvailabilityHardcore is planned after launch; no date is announced.
Claim · roadmapWinterHardcoreThe 2026–2027 roadmap places the Hardcore launch in winter without an exact date.

Characters can group, run dungeons, and raid with players who share their ruleset and faction. Cross-ruleset grouping and Horde–Alliance grouping are not supported, so friends should agree on those choices before creating characters.
Characters use two-part names that are unique within a region. A language preference helps players encounter others who share it, and Blizzard plans faction-balance systems for the PvP ruleset similar to its Season of Discovery approach.
Collections and Legacy Points are shared across the regular rulesets. Hardcore is the exception: accomplishments earned there can become available outside it, but progress earned elsewhere does not flow into Hardcore.
A Hardcore character that dies can transfer to another ruleset, including PvP. The later developer Q&A also addresses switching between rulesets.
Sources[1] Blizzard Entertainment[3] Blizzard Entertainment / World of Warcraft
Claim · crossRulesetGroupingNo
Claim · crossFactionGroupingNo
Claim · twoPartNamesCharacters use two-part names intended to be unique within a region.
Claim · languagePreferencePlayers can choose a language preference to encounter others who share it.
Claim · factionBalanceBlizzard plans faction-balance systems for the PvP ruleset similar to those used in Season of Discovery.
Editor note: No balance percentage, queue algorithm, or character-creation restriction is specified.
Claim · hardcoreProgressDirectionCollections and Legacy Points are shared across other rulesets. Hardcore-earned progress, collections, and rewards may carry outward, but progress from other rulesets does not enter Hardcore.
Claim · hardcoreTransferIncludesPvpA dead Hardcore character can transfer to another ruleset, including PvP.
Claim · qaRulesetSwitchingCharacters choose a ruleset; they cannot freely switch it.
Editor note: Direct developer statement reviewed against the official recording's English auto-caption export; this is announced design, not client validation.
Transmog can be disabled so other characters appear in their equipped gear. Classic Mode begins with transmog display disabled, while appearance collection continues in the background.
Appearance collection also follows the type of loot. When an eligible bind-on-pickup green or blue dungeon item is looted, all eligible looters gain its appearance. An epic raid item's appearance instead goes to the player to whom the item binds. Poor and Common items grant appearances when looted without first requiring a bind.
An appearance must fit the equipped item's type: a cloth chest remains a cloth transmog target even when a Paladin wears it. High-level appearances remain restricted on lower-level characters; at level 60 those level restrictions fall away for valid collected appearances, with cosmetic-only items treated as an exception.
Disabling transmog does not stop a player from configuring their own outfit. Other characters' hidden helm and cloak settings remain visible, preserving those familiar display choices.
Sources[1] Blizzard Entertainment
Claim · optOutPlayers may opt out of viewing others’ transmogrified outfits.
Claim · classicModeClassic Mode initially disables transmog display.
Claim · collectionWhenDisabledYes
Editor note: Appearance collection continues while display is disabled.
Claim · dungeonAppearanceLootWhen a bind-on-pickup Uncommon or Rare dungeon item is looted, all eligible looters receive its appearance.
Claim · raidAppearanceLootAn epic raid item's appearance is granted on acquisition to the player to whom it binds.
Claim · poorCommonAppearancePoor and Common items grant appearances when looted without first requiring the item to bind.
Claim · itemAndLevelRulesTransmog follows the equipped item's type. High-level appearances are unavailable to lower-level characters; at level 60, level restrictions are removed for valid collected appearances. Cosmetic-only items are an exception.
Claim · hiddenSlotsPlayers who disable transmog can still configure their own appearance and see other players' hidden helm and cloak settings.
Forever adopts the Burning Crusade-style division of mount costs: more of the upfront expense sits in riding training, and learning the riding skill grants a mount. The announcement explains that arrangement without publishing a complete price list.
Sources[1] Blizzard Entertainment
Claim · mountCostThe larger up-front mount cost moves toward riding training, with a mount granted when the riding skill is learned.
REPORTING REFERENCES
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