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Classes / HEARTHSIDE CODEX REPORT
The announced class redesign keeps Classic's identity while changing talent milestones, race choices, Paladin tools and the way gear supports different roles.

Forever's class changes reach beyond the talent trees. Blizzard has described new race choices, revised racial abilities, broader gearing options and a detailed Paladin preview, while keeping the deliberate combat that makes an extra enemy pull or a missed taunt matter. This guide brings those announcements together and explains how to read them alongside the opening beta.
The developers are preserving recognizable class strengths and weaknesses. Threat, careful target selection and crowd control still belong in dungeon play; the stated expectation of roughly 10–15 seconds for an ordinary solo enemy describes the intended pace, not a benchmark every character must meet.
For a returning player, the useful starting point is to revisit familiar tools rather than assume that every specialization has acquired the same answers. Gear and talents may change what a character can do, but the announced goal still leaves room for classes to solve encounters differently.
Sources[1] Blizzard Entertainment
Claim · combatDesignPreviewClassic-paced combat retains class distinctions, threat management and crowd control; ordinary solo enemies are expected to take roughly 10–15 seconds.
The trees keep their Classic structure and number of rows. One-point milestone talents at 11, 21 and 31 points are joined by a new milestone at 16. Some patch 1.12 talents survive unchanged; others are revised or replaced.
Divine Spirit, Blessing of Kings and Improved Mark of the Wild are examples of buffs becoming baseline. Those examples explain the direction of the redesign; they are not a complete list of every moved ability. A milestone announcement also does not establish every prerequisite or allocation threshold in the finished beta trees.
Sources[1] Blizzard Entertainment
Claim · talentStructureTalent trees retain the familiar Classic rows and structure.
Claim · talentMilestones11 points, 16 points (new), 21 points, 31 points
Claim · talentRevisionSome patch 1.12 talents remain unchanged, while others are adjusted or improved.
Claim · baselineBuffExamplesDivine Spirit, Blessing of Kings, Improved Mark of the Wild
Editor note: Examples of former talent buffs becoming baseline, not a complete list.
These are the six announced additions. Blizzard has mentioned further combinations for future updates without publishing a complete future list.
| Race | New class |
|---|---|
| Gnome | Priest |
| Human | Hunter |
| Dwarf | Shaman |
| Orc | Mage |
| Troll | Warlock |
| Undead | Paladin |
Sources[1] Blizzard Entertainment
Claim · newRaceClassCombinationsGnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock, Undead Paladin
Editor note: Six announced additions; no other combinations inferred.
Each race is described as having two active and two passive abilities. The aim is comparable offensive value with distinct utility, so a race choice still affects how a character feels.
Dwarves keep Stoneform's removal of Bleeds, Poisons and Diseases and its immunity to those effects, while its defensive bonus becomes Physical damage reduction. Find Treasure can coexist with other tracking. Mace Specialization improves critical chance with all spells and abilities while a mace is equipped, and Big Game Hunter increases damage against Beasts.
For Undead, Will of the Forsaken removes Charm, Fear and Sleep without granting immunity afterward. Cannibalize restores Mana as well as Health, Touch of the Grave adds a life-drain chance to attacks, and Underwater Breathing remains unchanged.
Sources[1] Blizzard Entertainment
Claim · racialDesignEach race is planned to have two active and two passive racial abilities.
Claim · racialExamplesPreviewDwarf Stoneform retains removal of and immunity to Bleeds, Poisons and Diseases; its defensive component reduces Physical damage instead of increasing armor., Find Treasure can run alongside other tracking., Mace Specialization increases critical chance with all spells and abilities while a mace is equipped., Big Game Hunter increases damage against Beasts., Undead Will of the Forsaken removes Charm, Fear and Sleep without subsequent immunity., Cannibalize restores both Health and Mana., Touch of the Grave gives attacks a chance to drain life., Underwater Breathing remains unchanged.
These are Blizzard's preview descriptions. The illustration below belongs to that announcement and should be read in its original context.
| Change | Announced behavior |
|---|---|
| Holy Strike | Learned at level 6: an instant Holy-damage weapon strike with a 12-second cooldown. |
| Judgment and Seals | Judgment no longer consumes the active Seal. |
| Seal of Fury | A tanking Seal favoring fast weapons, with small absorbs and a Judgment taunt. |
| Consecration | Baseline at level 20, with higher damage and threat on the first four targets and reduced output beyond them. |
Sources[1] Blizzard Entertainment
Claim · holyStrikeLevel6
Claim · holyStrikeBehaviorHoly Strike is an instant weapon strike dealing Holy damage.
Claim · holyStrikeCooldown12 seconds cooldown
Claim · judgmentSealCasting Judgment no longer consumes the active Seal.
Claim · sealOfFuryPreviewDetailSeal of Fury favors fast weapons, supplies small absorb shields, and makes Judgment taunt.
Claim · consecrationLevel20
Claim · consecrationPreviewTargetsConsecration deals its higher damage and threat to the first four targets, with reduced output beyond them.

| Specialization | Selected announced tools |
|---|---|
| Holy | Improved Holy Strike shortens its cooldown. Voice of Truth protects against silence and interruption; Reverence supports Spirit-based Mana regeneration while casting. Infusion of Light rewards Holy Shock and Flash of Light critical heals with faster Holy Lights. Holy Shock moves to 10 seconds, Consecrated Ground makes enemies in Consecration take more Holy damage, and Light's Vigil offers an expensive Holy Shock reset with offensive or party-healing follow-up. |
| Protection | Improved Seal of Fury and Shield Specialization return Mana. Swift Judgment can reset Judgment once per minute. Templar's Bulwark adds a Health-based absorb with Forbearance interaction; Reckoning can trigger from blocks, and Iron Creed rewards timed Holy Strikes with brief damage reduction. |
| Retribution | Vindication changes Attack Power on both sides of the fight. Sacred Arbiter improves Holy Strike and refreshes Judgments; Champion of the Light adds an Intellect-based spell-damage route. Instrument of the Law reduces threat and makes Holy Wrath instant. Twist of Light supports Seal Twisting, with Holy Shock available for a more spell-oriented approach. |
Sources[1] Blizzard Entertainment
Claim · holyPreviewMechanicsImproved Holy Strike shortens its cooldown; Voice of Truth temporarily protects against silence and interruption., Reverence allows Spirit-based Mana regeneration while casting., Infusion of Light turns Holy Shock or Flash of Light critical heals into faster Holy Lights., Holy Shock has a 10-second cooldown., Consecrated Ground increases Holy damage received inside Consecration., Light's Vigil can reset Holy Shock and supports offensive or party-healing follow-up.
Claim · protectionPreviewMechanicsImproved Seal of Fury and Shield Specialization return Mana from absorbed damage and blocks., Swift Judgment can reset Judgment once per minute., Templar's Bulwark creates an absorb based on maximum Health and interacts with Forbearance., Reckoning can trigger from blocks., Iron Creed rewards timed Holy Strikes with a brief damage-reduction window.
Claim · retributionPreviewMechanicsVindication lowers enemy Attack Power while raising the Paladin's., Sacred Arbiter improves Holy Strike and refreshes Judgments., Champion of the Light converts Intellect into spell damage., Instrument of the Law reduces threat and makes Holy Wrath instant., Twist of Light carries a newly cast Seal into the next melee swing., A Holy Shock route supports a more spell-oriented alternative.
The preview still leaves Paladins without a conventional interrupt and with limited slowing and ranged tools compared with some other classes. Their taunt is attached to the Seal of Fury and Judgment interaction. That matters when choosing a role: new tools do not remove the need to understand how that particular class handles a pull.
The Forsaken Paladin story follows the Warcraft III campaign Forsaken Kingdom. Mistrusted by other Forsaken, they are learning to channel the Light in undeath, with Bandarion Keep in the Whispering Wood of Tirisfal Glades anchoring that journey. Their level-60 epic mount quest invokes Retribution, while the Alliance charger quest invokes Redemption.
Sources[1] Blizzard Entertainment[2] Blizzard Entertainment
Claim · designLimitationsno normal interrupt, limited slowing and ranged access relative to other classes, taunt through the Seal of Fury and Judgment interaction
Editor note: Official design-preview limitations, not a balance judgment.
Claim · forsakenStoryPreviewThe Forsaken Paladin story follows the Warcraft III campaign Forsaken Kingdom, with mistrust from other Forsaken and a struggle to channel the Light in undeath. Bandarion Keep in Tirisfal's Whispering Wood anchors their story. Their level-60 epic mount quest invokes Retribution, while the Alliance charger quest invokes Redemption.
Old gearing lists need a fresh look. These changes describe the announced item system, not a recommendation for a finished best-in-slot set.
| Area | Announced change |
|---|---|
| Hit and critical chance | Each is combined across spell, melee and ranged uses. |
| Healing gear | Bonus healing also supplies one third as much bonus damage. |
| Weapon skill | The mechanic remains, with smaller bonuses on individual items. |
| New item options | Some effects reduce dodge or parry; caster weapons gain spell damage and healing. |
| Drops and rewards | Dungeon drops gain new items and improved set bonuses; quest rewards add role choices. World-drop epics and rare-creature drops have also been expanded or improved. |
| Caster quest rewards | Mor'ladim's quest adds the Ladimore Heirloom Ring; Nesingwary quests add the Master Hunter's Spellsword. |
| Situational gear | Some effects depend on terrain or creature type. |
Sources[1] Blizzard Entertainment
Claim · itemizationStatPreviewHit chance is combined across spells, melee and ranged attacks., Critical chance is likewise combined., Bonus healing also grants one third as much bonus damage., Weapon skill remains, with smaller bonuses per item., New item effects can reduce enemy dodge or parry chance., Caster weapons grant spell damage and healing.
Claim · itemizationRewardPreviewDungeon drops have been reviewed, with new drops and improved set bonuses., Unique boss drops use rare quality., Quest rewards offer more choices for different roles., Mor'ladim's quest adds the Ladimore Heirloom Ring for spellcasters., Nesingwary quests add the Master Hunter's Spellsword., World-drop epics and rare-enemy drops have been expanded or improved., Some item effects depend on terrain or creature type.
Hearthside now has experimental point planning for all nine classes, with icons, floating talent details, saved plans and sharing. Those tools help compare ideas while prerequisite ranks and other gameplay rules remain unresolved. The historical Paladin announcement view remains available separately.
Blizzard's opening test caps characters at level 20, with a later level-30 phase planned. A talent shown farther down a full tree is not necessarily something a tester can reach today. Use the beta issue report for current caveats and the dated talent-data report for the snapshot behind Hearthside's planners.
Sources[3] Blizzard Entertainment
Claim · currentBetaLevelCap20 levels
Claim · plannedLaterBetaLevelCap30 levels
Editor note: Planned for a later testing phase; no date is stated.
REPORTING REFERENCES
These are the records used for this report. Source types are labeled, and claim details can be expanded beside the relevant section.
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